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Asprise C/C++ OCR (optical character recognition) and barcode recognition SDK offers a high performance API library for you to equip your C/C++ applications ...

c ocr library


High performance, royalty-free C/C++ OCR and barcode recognition on Windows, Linux, Mac OS and Unix.​ Resources and FAQ's for Asprise OCR for C/C++​ ... The above code OCR the top left part of the image with width 400 pixels and height 200 pixels.


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The game update logic is divided into three methods: Update, UpdateInput, and UpdateWeaponTarget, where the main method called to update the game is the Update method. You use the UpdateInput method to handle the user input, and the UpdateWeaponTarget method to check which enemy the player s weapon is targeting. You create the main Update method by overriding the Update method of the DrawableGameComponent class. In the Update method, you first need to call the UpdateInput method to handle the user input. Then you call the Update method of all the scene objects that need to be updated. Following is the code for the Update method: public override void Update(GameTime gameTime) { // Restart game if the player dies or kills all enemies if (gameLevel.Player.IsDead || numEnemiesAlive == 0) gameLevel = LevelCreator.CreateLevel(Game, currentLevel); UpdateInput(); // Update player gameLevel.Player.Update(gameTime); UpdateWeaponTarget(); // Update camera BaseCamera activeCamera = gameLevel.CameraManager.ActiveCamera; activeCamera.Update(gameTime); // Update light position PointLight cameraLight = gameLevel.LightManager["CameraLight"] as PointLight; cameraLight.Position = activeCamera.Position;

c++ ocr


... OCR inside PHP. ‼️ This library depends on Tesseract OCR, version 3.03 or later. ... tesseract - Tesseract Open Source OCR Engine (main repository). C++ ...

c++ ocr


github.com/tesseract-ocr/tesseract. An optical character recognition (OCR) engine. Tesseract is an OCR engine with support for unicode and the ability to recognize more than 100 languages out of the box. It can be trained ... Languages. c++ ...

Sandcastle. Detailed descriptions of each command and command-line switch are outside the scope of this book. You can obtain more information about the tool from https://blogs.msdn.com/sandcastle/.

Now that you have an entity model of User and Note, you can implement NotepadService, which will add, update, delete, and search notes. In this section, you will learn to implement a WCF service and also learn to use Entity Framework to interact with the SQL Azure database.

7. As a result of the preceding commands, you will get the Calculator.hhp file in the Output subfolder of the Calculator folder. The .hhp files are HTML Help Workshop project files. 8. Open the Calculator.hhp file in HTML Help Workshop (Figure 11-39).

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Tesseract Open Source OCR Engine (main repository) - tesseract-ocr/tesseract. ... Increase version number because of backward not compatible API code c…

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Clara OCR - Open source OCR in C GPL; Cuneiform - CuneiForm OCR was ... Free Online OCR and OCR API by @a9t9 based on Tesseract (code is not open)​ ...

// Update scene objects gameLevel.SkyDome.Update(gameTime); gameLevel.Terrain.Update(gameTime); // Update enemies foreach (Enemy enemy in gameLevel.EnemyList) { if (enemy.BoundingSphere.Intersects(activeCamera.Frustum) || enemy.State == Enemy.EnemyState.ChasePlayer || enemy.State == Enemy.EnemyState.AttackPlayer) enemy.Update(gameTime); } base.Update(gameTime); } Note that the order in which you update the objects is important. After reading the user input, you need to update the game s player. The player updates his position, the position that the camera uses to chase him, and the position of his weapon. Only after the player has been updated can you call the UpdateWeaponTarget method to update the enemy that the player s weapon is targeting, and you can also update the camera. After updating the camera, you can update the position of the point light that is placed in the same position as the camera. To do that, you just need to set the light position as the new camera position. Last, you should update the game terrain, sky, and enemies. Note that you don t need to update all the enemies in the scene; you can update only the visible enemies or the ones that are chasing or attacking the player.

c ocr library


Tesseract is an optical character recognition engine for various operating systems. It is free software, released under the Apache License, Version 2.0, and development has been sponsored by Google since 2006. In 2006, Tesseract was considered one of the most accurate open-source OCR ... A lot of the code was written in C, and then some more was written in C++. History · Features · Reception

c ocr library


Asprise C/C++ OCR (optical character recognition) and barcode recognition SDK offers a high performance API library for you to equip your C/C++ applications ...

In order to create a WCF service, you must first define a WCF service contract. The following steps will guide you through how to do this. If everything was successfully done, you should see a Solution Explorer in Visual Studio that resembles Figure 3 25.

Figure 3 25. NotepadService project in Solution Explorer Open IService.cs and replace the content with the following code. The WCF contract will contain a way to add, delete, update, and search the note in NotepadDB. Notice here the namespace of System.ServiceModel, which allows you to add attributes ServiceContract and OperationContract, which must be defined in order to create a WCF service. using System.ServiceModel; using System.Collections.Generic; using System; namespace NotepadServiceRole { [ServiceContract] public interface IService1 { [OperationContract] Guid AddUser(Guid userId, string userName); [OperationContract] NoteDto AddNote(Guid userId, string notedescription, string noteText); [OperationContract] void UpdateNote(int noteId, string noteText); [OperationContract] void DeleteNote(Guid userId, int noteId); [OperationContract]

Figure 11-39. Loading Calculator.hhp in HTML Help Workshop 9. Click the project properties icon to open the Options dialog box, box shown in Figure 11-40.

To handle the user input and the player controls, you create a separate method named UpdateInput. Inside the UpdateInput method, you handle each player action as described in the section Game Play in the beginning of this chapter. The player has two different types of controls: the normal player controls and the aim mode controls. While the user holds the left shoulder button of the gamepad, the player is in the aim mode and cannot move. In the aim mode, the left thumbstick of the gamepad is used to move the player s weapon target and the A button is used to fire. The following code handles the player controls while in the aim mode: ThirdPersonCamera fpsCamera = gameLevel.CameraManager[ "FPSCamera"] as ThirdPersonCamera; ThirdPersonCamera followCamera = gameLevel.CameraManager[ "FollowCamera"] as ThirdPersonCamera; Player player = gameLevel.Player; Vector2 leftThumb = inputHelper.GetLeftThumbStick();

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Keywords: Open source, OCR, Tesseract,. C-sharp in OCR plays a vital role as far as recognizing OCR scripts are concerned. SmartOCR SDK offers powerful ...

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The most famous one is Tesseract OCR developed initially by Motorola and later become open source. It is also promoted by Google.

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